Jul 28, 2017 · 20m · a16z

Derek Belch

Derek Belch · 19m spoken Andrew Wasserman · 0s spoken
0:00 / 0:00
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At the Andreessen Horowitz Academic Roundtable, STRIVR founder Derek Belch demonstrates how virtual reality is transforming athletic training through immersive real-video mental reps for football players. He details STRIVR's evolution from a Stanford research project to a commercially successful startup grounded in scientific validation and deep domain expertise.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. How this is scored →

The host as informed peer 0.0 Guest teaching 2.5 Guest disagreement 1.5 The host pushing back 0.0
05100:0010:0020:000:05–3:23 · The host as informed peer 0/10 Personal Background and the Origins of STRIVR Derek Belch introduces himself, mentioning his baby born hours earlier, his Stanford coaching background, and meeting Jeremy Bailenson in 2005. The host is silent during this monologue presentation.3:23–7:05 · The host as informed peer 0/10 Real Video vs. 3D Graphics for Athletic VR Training Belch explains why real 360 video is necessary over 3D computer graphics for training quarterbacks, citing human gait timing and false decision cues. Host is silent throughout.7:05–9:26 · The host as informed peer 0/10 NFL Combine Traction and Early Client Adoption Belch recounts STRIVR's rapid sales traction across top college football programs and securing Dallas Cowboys head coach Jason Garrett as a client. The host does not intervene.9:26–11:39 · The host as informed peer 0/10 STRIVR Interface Demo and First-Person Field Experience Belch introduces Head of Product Andrew Wasserman and demos the STRIVR interface, explaining how backup quarterbacks benefit from immersive field-level reps. Host is non-existent in the audio.11:39–14:44 · The host as informed peer 0/10 7-on-7 Pass Game Demo and Reaction Speeds Belch showcases a 7-on-7 pass game demo, detailing 1.4-second quarterback decision speeds and third-person viewing research for skill development. Host is not present.14:44–20:41 · The host as informed peer 0/10 Market Analysis, Domain Expertise, and STRIVR Technical Roadmap Belch gives a candid breakdown of why football background is crucial for sales, critiques VR hype around unproven use cases, and outlines technical roadmaps for baseball and hockey. The host does not speak.0:05–3:23 · Guest teaching 1/10 Personal Background and the Origins of STRIVR Derek Belch introduces himself, mentioning his baby born hours earlier, his Stanford coaching background, and meeting Jeremy Bailenson in 2005. The host is silent during this monologue presentation.3:23–7:05 · Guest teaching 3/10 Real Video vs. 3D Graphics for Athletic VR Training Belch explains why real 360 video is necessary over 3D computer graphics for training quarterbacks, citing human gait timing and false decision cues. Host is silent throughout.7:05–9:26 · Guest teaching 2/10 NFL Combine Traction and Early Client Adoption Belch recounts STRIVR's rapid sales traction across top college football programs and securing Dallas Cowboys head coach Jason Garrett as a client. The host does not intervene.9:26–11:39 · Guest teaching 2/10 STRIVR Interface Demo and First-Person Field Experience Belch introduces Head of Product Andrew Wasserman and demos the STRIVR interface, explaining how backup quarterbacks benefit from immersive field-level reps. Host is non-existent in the audio.11:39–14:44 · Guest teaching 3/10 7-on-7 Pass Game Demo and Reaction Speeds Belch showcases a 7-on-7 pass game demo, detailing 1.4-second quarterback decision speeds and third-person viewing research for skill development. Host is not present.14:44–20:41 · Guest teaching 4/10 Market Analysis, Domain Expertise, and STRIVR Technical Roadmap Belch gives a candid breakdown of why football background is crucial for sales, critiques VR hype around unproven use cases, and outlines technical roadmaps for baseball and hockey. The host does not speak.0:05–3:23 · Guest disagreement 1/10 Personal Background and the Origins of STRIVR Derek Belch introduces himself, mentioning his baby born hours earlier, his Stanford coaching background, and meeting Jeremy Bailenson in 2005. The host is silent during this monologue presentation.3:23–7:05 · Guest disagreement 1/10 Real Video vs. 3D Graphics for Athletic VR Training Belch explains why real 360 video is necessary over 3D computer graphics for training quarterbacks, citing human gait timing and false decision cues. Host is silent throughout.7:05–9:26 · Guest disagreement 1/10 NFL Combine Traction and Early Client Adoption Belch recounts STRIVR's rapid sales traction across top college football programs and securing Dallas Cowboys head coach Jason Garrett as a client. The host does not intervene.9:26–11:39 · Guest disagreement 1/10 STRIVR Interface Demo and First-Person Field Experience Belch introduces Head of Product Andrew Wasserman and demos the STRIVR interface, explaining how backup quarterbacks benefit from immersive field-level reps. Host is non-existent in the audio.11:39–14:44 · Guest disagreement 2/10 7-on-7 Pass Game Demo and Reaction Speeds Belch showcases a 7-on-7 pass game demo, detailing 1.4-second quarterback decision speeds and third-person viewing research for skill development. Host is not present.14:44–20:41 · Guest disagreement 3/10 Market Analysis, Domain Expertise, and STRIVR Technical Roadmap Belch gives a candid breakdown of why football background is crucial for sales, critiques VR hype around unproven use cases, and outlines technical roadmaps for baseball and hockey. The host does not speak.0:05–3:23 · The host pushing back 0/10 Personal Background and the Origins of STRIVR Derek Belch introduces himself, mentioning his baby born hours earlier, his Stanford coaching background, and meeting Jeremy Bailenson in 2005. The host is silent during this monologue presentation.3:23–7:05 · The host pushing back 0/10 Real Video vs. 3D Graphics for Athletic VR Training Belch explains why real 360 video is necessary over 3D computer graphics for training quarterbacks, citing human gait timing and false decision cues. Host is silent throughout.7:05–9:26 · The host pushing back 0/10 NFL Combine Traction and Early Client Adoption Belch recounts STRIVR's rapid sales traction across top college football programs and securing Dallas Cowboys head coach Jason Garrett as a client. The host does not intervene.9:26–11:39 · The host pushing back 0/10 STRIVR Interface Demo and First-Person Field Experience Belch introduces Head of Product Andrew Wasserman and demos the STRIVR interface, explaining how backup quarterbacks benefit from immersive field-level reps. Host is non-existent in the audio.11:39–14:44 · The host pushing back 0/10 7-on-7 Pass Game Demo and Reaction Speeds Belch showcases a 7-on-7 pass game demo, detailing 1.4-second quarterback decision speeds and third-person viewing research for skill development. Host is not present.14:44–20:41 · The host pushing back 0/10 Market Analysis, Domain Expertise, and STRIVR Technical Roadmap Belch gives a candid breakdown of why football background is crucial for sales, critiques VR hype around unproven use cases, and outlines technical roadmaps for baseball and hockey. The host does not speak.

speaking balance: gold is the host, purple is the guest (3 minute bins)

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Sharpest disagreement ▶ 16:00 Skepticism toward VR industry hype

Derek forcefully distance himself from VR evangelism, dismissing hyped use cases like social VR and cinematic VR as solutions looking for problems.

Hardest push from the host ▶ 0:05 No host pushback

The host is entirely silent throughout this presentation transcript, resulting in zero host pushback.

Biggest teaching moment ▶ 3:40 Explaining athletic perception in 3D vs video

Derek educates the room on why 3D video game graphics fail in VR athletic training due to subtle human gait timing and false decision cues.

The host holds their own ▶ 0:05 No host hits back

The host does not speak during the transcript, so no host expertise demonstration takes place.

the scores for every segment, with the reasoning behind each
ChapterTopicThe host as informed peerGuest teachingGuest disagreementThe host pushing backWhy
Personal Background and the Origins of STRIVR 0110 Derek Belch introduces himself, mentioning his baby born hours earlier, his Stanford coaching background, and meeting Jeremy Bailenson in 2005. The host is silent during this monologue presentation.
Real Video vs. 3D Graphics for Athletic VR Training 0310 Belch explains why real 360 video is necessary over 3D computer graphics for training quarterbacks, citing human gait timing and false decision cues. Host is silent throughout.
NFL Combine Traction and Early Client Adoption 0210 Belch recounts STRIVR's rapid sales traction across top college football programs and securing Dallas Cowboys head coach Jason Garrett as a client. The host does not intervene.
STRIVR Interface Demo and First-Person Field Experience 0210 Belch introduces Head of Product Andrew Wasserman and demos the STRIVR interface, explaining how backup quarterbacks benefit from immersive field-level reps. Host is non-existent in the audio.
7-on-7 Pass Game Demo and Reaction Speeds 0320 Belch showcases a 7-on-7 pass game demo, detailing 1.4-second quarterback decision speeds and third-person viewing research for skill development. Host is not present.
Market Analysis, Domain Expertise, and STRIVR Technical Roadmap 0430 Belch gives a candid breakdown of why football background is crucial for sales, critiques VR hype around unproven use cases, and outlines technical roadmaps for baseball and hockey. The host does not speak.

Statements from this episode (12)

Opinion
Belch: STRIVR is the first true, really good VR use case
“I don't want to say this arrogantly, but to be honest, what we're doing right now is the first true really good use case for virtual reality.”
Derek Belch Jul 28, 2017 ▶ 0:32
Prediction Held up
Belch: Spherical VR video camera hardware will be a commodity within a year
“Spherical rigs out there, but we were doing this, you know, 16 months ago when nobody knew what this stuff was, and here we are today, and it's gonna be a commodity in about a year”
Derek Belch Jul 28, 2017 ▶ 3:45
Insight
3D computer graphics are not good enough for VR athletic training
“If we use a video game, a three D rendering to try to train athletes, it's not going to work, at least today. The graphics are nowhere near good enough.”
Derek Belch Jul 28, 2017 ▶ 4:06
Insight
VR mental reps enhance real-time play recognition for football players
“Because you're literally on the field, and your brain is saying, I've seen this before. Not only have I seen this before, I didn't see it three days ago in practice. I saw it last night, and that's a really, really big deal.”
Derek Belch Jul 28, 2017 ▶ 6:06
Disclosure
Stanford coach David Shaw gave Derek Belch $30,000 to launch STRIVR
“By now, Coach Shaw sits me down in December and says, if I were you, I would stop coaching. And here's 30,000 dollars to get your company off the ground.”
Derek Belch Jul 28, 2017 ▶ 6:25
Assertion Not checkable as stated
Belch: Four out of five pitched college teams bought STRIVR immediately
“So after spring ball ended, or in the, excuse me, in the middle of the two sessions that Stanford does, I went on the road, and I went to Auburn, Arkansas, Clemson, Vanderbilt, and Dartmouth. I went to those five schools in a seven-day period. Just got on a pl…”
Derek Belch Jul 28, 2017 ▶ 8:02
Assertion Supported
Belch: Dallas Cowboys became one of STRIVR's first clients on the spot
“He bought it on the spot. So now you got four colleges, five colleges, and the biggest brand name in professional sports next to the Yankees who are your first clients.”
Derek Belch Jul 28, 2017 ▶ 9:09
Assertion Not checkable as stated
Belch: NFL backup QBs get only 3% of weekly practice reps
“During a game week, a backup quarterback, you can count on one hand how many plays he gets to run, and he has to be prepared to go into the game, and if you guys watched last weekend, five backup quarterbacks went in in the NFL in one week, okay, and those guy…”
Derek Belch Jul 28, 2017 ▶ 11:06
Disclosure
Belch: STRIVR sacrifices video clarity for faster turnaround times
“So it's not quite Google jump because it is a full sphere. It's not as clear as Google jump is because it's Not the full algorithmic stereo, but that's okay, given the turnaround time that we have to deal with.”
Derek Belch Jul 28, 2017 ▶ 11:56
Assertion Not checkable as stated
Belch: Quarterbacks must make on-field decisions within 1.4 seconds
“So Andrew's gonna show you how fast a quarterback has to make a decision on a football field, for those of you who don't know, okay? It happens in about 1.4 seconds, and if you don't see it, you're dead.”
Derek Belch Jul 28, 2017 ▶ 12:10
Assertion Not checkable as stated
Belch: 2017 VR headsets lack the visual clarity for non-football sports training
“We know that the headsets right now are not ready for any sport other than football because the clarity is just not good enough. You can't take a real video of a baseball player facing a pitcher And have it be good enough for a trained hitter's eye.”
Derek Belch Jul 28, 2017 ▶ 19:11
Disclosure
Belch: STRIVR has signed six NFL and seven college football teams
“To date, we have six teams in the NFL, seven in college football. We do have a basketball and a hockey team in the NBA and the NHL, respectively”
Derek Belch Jul 28, 2017 ▶ 19:50
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