Mar 9, 2020 · 15m · a16z

Gamers are Entering a New Era of Monetization

Kevin Chou · 13m spoken
0:00 / 0:00
▶ Watch on YouTube →

gold bands on the timeline = statements, start to end. Hover to read, click to jump. CC turns on captions

At the a16z Summit, Forte Executive Chairman Kevin Chou demonstrates how blockchain technology can revolutionize the $150 billion gaming industry by enabling digital ownership, provenance, and player-driven community economics. By moving beyond traditional monetization bottlenecks, blockchain empowers all 2.4 billion global gamers to earn a living as creators, entrepreneurs, and service providers.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. How this is scored →

The host as informed peer 0.0 Guest teaching 4.8 Guest disagreement 0.2 The host pushing back 0.0
05100:0010:000:26–2:56 · The host as informed peer 0/10 Blockchain's Potential Beyond Cryptocurrency In this opening monologue segment, Kevin Chou introduces his background in gaming, detailing his founding of Kabam, its $400M revenue sale, and his establishment of Gen.G. Because this is a solo keynote talk without host dialogue, host expertise and pushback scores are zero.2:56–8:58 · The host as informed peer 0/10 Gaming's Market Dominance and Cultural Impact Chou presents statistics on gaming market growth ($150B industry), cultural influence, Marshmello's Fortnite concert, and esports salaries, while pointing out how difficult it is to go pro. The presentation is purely educational without host participation.8:58–12:08 · The host as informed peer 0/10 Blockchain Pillars: Digital Ownership and Provenance Chou breaks down core blockchain concepts—digital ownership, provenance, and peer-to-peer trading—using examples like the Fortnite Batman skin and Mark McGwire's $2.6M home run baseball. He instructs the audience on how blockchain converts digital licensing into actual ownership.12:08–14:35 · The host as informed peer 0/10 Internalizing Peripheral Markets and Community Economics Chou highlights peripheral gray markets, citing a World of Warcraft player who made $471k selling accounts. He criticizes current grey market security risks and presents smart contracts as the solution to internalize community economics.14:35–15:53 · The host as informed peer 0/10 Forte's Infrastructure and Vision for 2.4 Billion Gamers Chou concludes by outlining Forte's mission to provide blockchain infrastructure for 2.4 billion gamers to become creators and entrepreneurs. The presentation ends collaboratively and constructively without host intervention.0:26–2:56 · Guest teaching 3/10 Blockchain's Potential Beyond Cryptocurrency In this opening monologue segment, Kevin Chou introduces his background in gaming, detailing his founding of Kabam, its $400M revenue sale, and his establishment of Gen.G. Because this is a solo keynote talk without host dialogue, host expertise and pushback scores are zero.2:56–8:58 · Guest teaching 5/10 Gaming's Market Dominance and Cultural Impact Chou presents statistics on gaming market growth ($150B industry), cultural influence, Marshmello's Fortnite concert, and esports salaries, while pointing out how difficult it is to go pro. The presentation is purely educational without host participation.8:58–12:08 · Guest teaching 6/10 Blockchain Pillars: Digital Ownership and Provenance Chou breaks down core blockchain concepts—digital ownership, provenance, and peer-to-peer trading—using examples like the Fortnite Batman skin and Mark McGwire's $2.6M home run baseball. He instructs the audience on how blockchain converts digital licensing into actual ownership.12:08–14:35 · Guest teaching 6/10 Internalizing Peripheral Markets and Community Economics Chou highlights peripheral gray markets, citing a World of Warcraft player who made $471k selling accounts. He criticizes current grey market security risks and presents smart contracts as the solution to internalize community economics.14:35–15:53 · Guest teaching 4/10 Forte's Infrastructure and Vision for 2.4 Billion Gamers Chou concludes by outlining Forte's mission to provide blockchain infrastructure for 2.4 billion gamers to become creators and entrepreneurs. The presentation ends collaboratively and constructively without host intervention.0:26–2:56 · Guest disagreement 0/10 Blockchain's Potential Beyond Cryptocurrency In this opening monologue segment, Kevin Chou introduces his background in gaming, detailing his founding of Kabam, its $400M revenue sale, and his establishment of Gen.G. Because this is a solo keynote talk without host dialogue, host expertise and pushback scores are zero.2:56–8:58 · Guest disagreement 0/10 Gaming's Market Dominance and Cultural Impact Chou presents statistics on gaming market growth ($150B industry), cultural influence, Marshmello's Fortnite concert, and esports salaries, while pointing out how difficult it is to go pro. The presentation is purely educational without host participation.8:58–12:08 · Guest disagreement 0/10 Blockchain Pillars: Digital Ownership and Provenance Chou breaks down core blockchain concepts—digital ownership, provenance, and peer-to-peer trading—using examples like the Fortnite Batman skin and Mark McGwire's $2.6M home run baseball. He instructs the audience on how blockchain converts digital licensing into actual ownership.12:08–14:35 · Guest disagreement 1/10 Internalizing Peripheral Markets and Community Economics Chou highlights peripheral gray markets, citing a World of Warcraft player who made $471k selling accounts. He criticizes current grey market security risks and presents smart contracts as the solution to internalize community economics.14:35–15:53 · Guest disagreement 0/10 Forte's Infrastructure and Vision for 2.4 Billion Gamers Chou concludes by outlining Forte's mission to provide blockchain infrastructure for 2.4 billion gamers to become creators and entrepreneurs. The presentation ends collaboratively and constructively without host intervention.0:26–2:56 · The host pushing back 0/10 Blockchain's Potential Beyond Cryptocurrency In this opening monologue segment, Kevin Chou introduces his background in gaming, detailing his founding of Kabam, its $400M revenue sale, and his establishment of Gen.G. Because this is a solo keynote talk without host dialogue, host expertise and pushback scores are zero.2:56–8:58 · The host pushing back 0/10 Gaming's Market Dominance and Cultural Impact Chou presents statistics on gaming market growth ($150B industry), cultural influence, Marshmello's Fortnite concert, and esports salaries, while pointing out how difficult it is to go pro. The presentation is purely educational without host participation.8:58–12:08 · The host pushing back 0/10 Blockchain Pillars: Digital Ownership and Provenance Chou breaks down core blockchain concepts—digital ownership, provenance, and peer-to-peer trading—using examples like the Fortnite Batman skin and Mark McGwire's $2.6M home run baseball. He instructs the audience on how blockchain converts digital licensing into actual ownership.12:08–14:35 · The host pushing back 0/10 Internalizing Peripheral Markets and Community Economics Chou highlights peripheral gray markets, citing a World of Warcraft player who made $471k selling accounts. He criticizes current grey market security risks and presents smart contracts as the solution to internalize community economics.14:35–15:53 · The host pushing back 0/10 Forte's Infrastructure and Vision for 2.4 Billion Gamers Chou concludes by outlining Forte's mission to provide blockchain infrastructure for 2.4 billion gamers to become creators and entrepreneurs. The presentation ends collaboratively and constructively without host intervention.

speaking balance: gold is the host, purple is the guest (3 minute bins)

0:00 · the host 0% · guest 100%0:00 · the host 0% · guest 100%3:00 · the host 0% · guest 100%3:00 · the host 0% · guest 100%6:00 · the host 0% · guest 100%6:00 · the host 0% · guest 100%9:00 · the host 0% · guest 100%9:00 · the host 0% · guest 100%12:00 · the host 0% · guest 100%12:00 · the host 0% · guest 100%15:00 · the host 0% · guest 100%15:00 · the host 0% · guest 100%
Sharpest disagreement ▶ 13:10 Critique of Peripheral Gray Markets

Kevin Chou rejects the status quo of gaming gray markets, criticizing customer support nightmares, security vulnerabilities, and developer exclusion from secondary trading fees.

Hardest push from the host ▶ 0:00 Monologue Format - No Host Pushback

The recording is a solo keynote address delivered by guest Kevin Chou, so there is no host presence or pushback.

Biggest teaching moment ▶ 9:30 Explaining Digital Ownership vs Licensing

Chou clearly educates the audience on the structural difference between holding a temporary digital license and owning a blockchain-backed asset through the example of a Fortnite Batman costume.

The host holds their own ▶ 0:00 Monologue Format - No Host Hits Back

Because the host does not speak in this solo keynote presentation, there are no moments of host expertise or pushback.

the scores for every segment, with the reasoning behind each
ChapterTopicThe host as informed peerGuest teachingGuest disagreementThe host pushing backWhy
Blockchain's Potential Beyond Cryptocurrency 0300 In this opening monologue segment, Kevin Chou introduces his background in gaming, detailing his founding of Kabam, its $400M revenue sale, and his establishment of Gen.G. Because this is a solo keynote talk without host dialogue, host expertise and pushback scores are zero.
Gaming's Market Dominance and Cultural Impact 0500 Chou presents statistics on gaming market growth ($150B industry), cultural influence, Marshmello's Fortnite concert, and esports salaries, while pointing out how difficult it is to go pro. The presentation is purely educational without host participation.
Blockchain Pillars: Digital Ownership and Provenance 0600 Chou breaks down core blockchain concepts—digital ownership, provenance, and peer-to-peer trading—using examples like the Fortnite Batman skin and Mark McGwire's $2.6M home run baseball. He instructs the audience on how blockchain converts digital licensing into actual ownership.
Internalizing Peripheral Markets and Community Economics 0610 Chou highlights peripheral gray markets, citing a World of Warcraft player who made $471k selling accounts. He criticizes current grey market security risks and presents smart contracts as the solution to internalize community economics.
Forte's Infrastructure and Vision for 2.4 Billion Gamers 0400 Chou concludes by outlining Forte's mission to provide blockchain infrastructure for 2.4 billion gamers to become creators and entrepreneurs. The presentation ends collaboratively and constructively without host intervention.

Statements from this episode (14)

Assertion Not checkable as stated
Chou: Making a living in gaming can be as hard as reaching the NBA
“In fact, sometimes it's as hard to make it in the industry and certain parts of it as it is to become an NBA player.”
Kevin Chou Mar 9, 2020 ▶ 0:55
Assertion Supported
Chou: Gen.G created first all-female major Fortnite tournament team
“I'm especially proud of our team on the top left, the industry's first all-female Fortnite team, and as of September of this year, the first female champion of a fort, of a major Fortnite tournament.”
Kevin Chou Mar 9, 2020 ▶ 2:40
Assertion Supported
Kevin Chou: Gaming reached $150B in 2019, outgrew film and music combined
“In 2019, gaming will be a hundred and fifty billion dollar market. It's larger than the film and music industry combined together, and it's been that way for the last eight years, and the gap is only growing.”
Kevin Chou Mar 9, 2020 ▶ 3:10
Assertion Partly supported
Chou: Marshmello's Fortnite concert drove a 24,000% boost in music streams
“What's amazing is that 10.7 million people attended this concert live. The result for him was the single biggest week of album sales in his entire career, and a 24,000 percent increase in his monetized music streams.”
Kevin Chou Mar 9, 2020 ▶ 6:07
Assertion Supported
Chou: North American League of Legends players average $320,000 annually
“The average salary for North America League of Legends player is 320,000 dollars a year.”
Kevin Chou Mar 9, 2020 ▶ 6:53
Assertion Not checkable as stated
Chou: Streamer Ninja earns $500,000 per month from subscriptions alone
“Ninja is perhaps one of the most famous streamers in the world, and through his fan subscriptions alone, he makes 500,000 dollars a month.”
Kevin Chou Mar 9, 2020 ▶ 7:34
Assertion Partly supported
Chou: Only 10,000 of Twitch's 3M streamers earn full-time income
“On Twitch, the largest streaming platform, there's over three million active streamers a month. Out of that, there's only 10,000 that are in Twitch's partner program making a full-time income.”
Kevin Chou Mar 9, 2020 ▶ 8:28
Prediction Not checkable as stated
Chou: Blockchain will drive an economic revolution in gaming
“Now, blockchain technology, I believe, will open up the next major chapter in gaming, and it's not going to be a computing revolution. It will be an economic revolution.”
Kevin Chou Mar 9, 2020 ▶ 9:03
Assertion Supported
Chou: $93B of the $150B gaming market comes from in-game purchases
“The hundred fifty billion dollars I talked about earlier, ninety-three billion, or the large majority, is spent on in-game purchases of assets just like this one.”
Kevin Chou Mar 9, 2020 ▶ 10:01
Prediction Not checkable as stated
Chou: Blockchain in gaming will unlock digital asset ownership and residual value
“So blockchain technology, when applied to gaming in the right way, will unlock real ownership for digital assets and create residual value for virtual items, as well as in certain cases, turn digital purchases into investments.”
Kevin Chou Mar 9, 2020 ▶ 10:48
Assertion Not checkable as stated
Kevin Chou: Gray market gaming platform processed 30 million transactions
“One company has over 500,000 players that are ready to transact in pretty much any game you can imagine, and they've done over thirty million transactions to date.”
Kevin Chou Mar 9, 2020 ▶ 13:00
Prediction Not checkable as stated
Chou: In-game blockchain smart contracts let developers monetize secondary markets
“But blockchain technology, if it was applied inside of a game, Would unlock, would solve all of these problems. Players would get a safe way to transact and buy and sell the things that they want. Service providers would have a built-in customer base, and then…”
Kevin Chou Mar 9, 2020 ▶ 13:30
Assertion Supported
Kevin Chou: There are 2.4 billion gamers in the world
“Today there's 2.4 billion gamers in the world.”
Kevin Chou Mar 9, 2020 ▶ 14:54
Prediction Not checkable as stated
Kevin Chou: Blockchain will enable gamers to become creators and entrepreneurs
“Blockchain technology will unlock the opportunities for them to become creators, entrepreneurs, and service providers.”
Kevin Chou Mar 9, 2020 ▶ 14:58
Made with StarZero

Turn any episode into a week of clips.

This entire site, over 1,000 episodes transcribed, diarized, checked and made playable, runs on the StarZero media pipeline. Drop in your own episode and the podcast clipper finds the moments worth sharing, cuts them, captions them, and reframes them for every feed.