why aren't all 8 resolved? a statement only gets an assessment when the public
record can support or contradict it. opinions and what-ifs never can, and 0 checkable
ones are still open, waiting for their date. predictions held up or didn't;
assertions are supported or contradicted. on every card:
▮▮▮▮▮ certainty ·
▮▮▮▮▮ debate potential. speakers are clickable
Assertion Partly supported
Le Nel: Revolut and King built brands before spending on marketing
“Out of sample of two, which is King and Revolut, the brand was much bigger before a single dollar of marketing was spent, right?”
Assertion Partly supported
Le Nel: King unlocked TV ad measurement long before any gaming competitor
“So, for example, at King, what we cracked We cracked the TV measurement framework way before everyone, and therefore we were the only company running TV.”
Assertion Supported
Kurgan: King sold to Activision at a 5-6x EBITDA multiple
“We sold at a very low multiple. We sold a company at, you know, 5.9, or it's all about six billion dollars with and there was 1.3 billion of cash on the balance sheet when we sold. So the effective multiple was, you know, five or six times EBITDA.”
Assertion Supported
Kurgan: King generated nearly $1 billion in EBITDA pre-IPO
“We made almost a billion dollars of EBITDA the year before IPO”
Assertion Supported
Kurgan: King reached 540 million peak players and eight million spenders
“So at the peak we had five hundred and forty million players, and we had a huge number of spenders. We had seven or eight million spenders.”
Assertion Partly supported
Kurgan: King grew from 100 to 2,400 employees in three years
“We went from, you know, 100 employees to 2400 employees in three years, and so you have these cohorts. So at the peak, we were hiring 100 employees a month”
Assertion Supported
Kurgan: King's largest investor held 40% of shares post-IPO
“It was very difficult to do that with King because we were trading below IPO price, and because our largest institutional investor had 40% of the shares, and it was, you know, they just couldn't sell it down, and selling it down, you know, it would have driven…”
Assertion Supported
Console game companies trade at 12-14x EBITDA; mobile trades at 5-6x
“When I look at the EBITDA, you know, the trading multiples of the traditional console gaming industries, they're trading at, you know, 12 to 14 X EBITDA. And then you have the mobile gaming companies like, you know, King, for example, got sold for five X EBITD…”