Dec 11, 2018 · 29m · mad

The State of AI & What's Next // Dileep George, Vicarious AI (FirstMark's Data Driven NYC)

Dileep George · 22m spoken Matt Turck · 1m spoken
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At FirstMark's Data Driven NYC event, Vicarious AI co-founder Dileep George presents a neocortex-inspired vision for Artificial General Intelligence, contrasting probabilistic graphical models with brittle deep learning systems and demonstrating their application in real-world industrial robotics.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. Matt holds 3.9% of the talking time here. How this is scored →

Matt as informed peer 1.4 Guest teaching 5.3 Guest disagreement 1.4 Matt pushing back 0.7
05100:0010:0020:000:08–5:55 · Matt as informed peer 0/10 The Limits of Current AI and the Old Brain Analogy Dileep George gives an opening presentation illustrating how current AI acts like an old brain retina-reflex system. Because this is a monologue presentation, the host does not speak, resulting in host scores of zero.5:55–13:08 · Matt as informed peer 0/10 Towards General AI: Neocortex, Common Sense, and Generative Models Dileep presents neocortex-inspired generative models, explaining common sense through mental simulation examples like hammering nails and Vicarious's captcha-solving capability. As a monologue segment, host scores remain zero.13:08–16:46 · Matt as informed peer 2/10 AI Applications in Modern Manufacturing and Industrial Automation Dileep concludes his talk on industrial automation and Matt Turck prompts him to explain the underlying mechanics standardly without getting overly technical. Dileep educates the audience on function approximation versus probabilistic graphical models.16:46–19:11 · Matt as informed peer 5/10 Evaluating AI Hype and the Reality of Game Playing Benchmarks Matt Turck cites the post-2012 deep learning hype cycle and academic calls to calm down, pushing Dileep on market reality. Dileep explains why game-playing benchmark enthusiasm was premature.19:11–22:17 · Matt as informed peer 3/10 The Frontier of AI Research and Machine Common Sense Matt asks about interesting developments on the AI frontier, leading Dileep to reference DARPA's common sense initiative before transitioning to audience Q&A regarding corporate logic analogies.22:17–26:32 · Matt as informed peer 0/10 Audience QA: Generalizing Physics Models Across Games and Environments Matt moderates audience questions while Dileep explains the No Free Lunch theorem and how Goldilocks assumptions enable generalization. Host scores are zero as Matt only acts as an audience moderator.26:32–29:12 · Matt as informed peer 0/10 Audience QA: Computational Costs and Hardware Realities Dileep answers an audience question on computational complexity, clarifying how message passing avoids expensive sampling in probabilistic graphical models before Matt closes the session.0:08–5:55 · Guest teaching 5/10 The Limits of Current AI and the Old Brain Analogy Dileep George gives an opening presentation illustrating how current AI acts like an old brain retina-reflex system. Because this is a monologue presentation, the host does not speak, resulting in host scores of zero.5:55–13:08 · Guest teaching 6/10 Towards General AI: Neocortex, Common Sense, and Generative Models Dileep presents neocortex-inspired generative models, explaining common sense through mental simulation examples like hammering nails and Vicarious's captcha-solving capability. As a monologue segment, host scores remain zero.13:08–16:46 · Guest teaching 6/10 AI Applications in Modern Manufacturing and Industrial Automation Dileep concludes his talk on industrial automation and Matt Turck prompts him to explain the underlying mechanics standardly without getting overly technical. Dileep educates the audience on function approximation versus probabilistic graphical models.16:46–19:11 · Guest teaching 5/10 Evaluating AI Hype and the Reality of Game Playing Benchmarks Matt Turck cites the post-2012 deep learning hype cycle and academic calls to calm down, pushing Dileep on market reality. Dileep explains why game-playing benchmark enthusiasm was premature.19:11–22:17 · Guest teaching 4/10 The Frontier of AI Research and Machine Common Sense Matt asks about interesting developments on the AI frontier, leading Dileep to reference DARPA's common sense initiative before transitioning to audience Q&A regarding corporate logic analogies.22:17–26:32 · Guest teaching 6/10 Audience QA: Generalizing Physics Models Across Games and Environments Matt moderates audience questions while Dileep explains the No Free Lunch theorem and how Goldilocks assumptions enable generalization. Host scores are zero as Matt only acts as an audience moderator.26:32–29:12 · Guest teaching 5/10 Audience QA: Computational Costs and Hardware Realities Dileep answers an audience question on computational complexity, clarifying how message passing avoids expensive sampling in probabilistic graphical models before Matt closes the session.0:08–5:55 · Guest disagreement 1/10 The Limits of Current AI and the Old Brain Analogy Dileep George gives an opening presentation illustrating how current AI acts like an old brain retina-reflex system. Because this is a monologue presentation, the host does not speak, resulting in host scores of zero.5:55–13:08 · Guest disagreement 2/10 Towards General AI: Neocortex, Common Sense, and Generative Models Dileep presents neocortex-inspired generative models, explaining common sense through mental simulation examples like hammering nails and Vicarious's captcha-solving capability. As a monologue segment, host scores remain zero.13:08–16:46 · Guest disagreement 1/10 AI Applications in Modern Manufacturing and Industrial Automation Dileep concludes his talk on industrial automation and Matt Turck prompts him to explain the underlying mechanics standardly without getting overly technical. Dileep educates the audience on function approximation versus probabilistic graphical models.16:46–19:11 · Guest disagreement 2/10 Evaluating AI Hype and the Reality of Game Playing Benchmarks Matt Turck cites the post-2012 deep learning hype cycle and academic calls to calm down, pushing Dileep on market reality. Dileep explains why game-playing benchmark enthusiasm was premature.19:11–22:17 · Guest disagreement 2/10 The Frontier of AI Research and Machine Common Sense Matt asks about interesting developments on the AI frontier, leading Dileep to reference DARPA's common sense initiative before transitioning to audience Q&A regarding corporate logic analogies.22:17–26:32 · Guest disagreement 1/10 Audience QA: Generalizing Physics Models Across Games and Environments Matt moderates audience questions while Dileep explains the No Free Lunch theorem and how Goldilocks assumptions enable generalization. Host scores are zero as Matt only acts as an audience moderator.26:32–29:12 · Guest disagreement 1/10 Audience QA: Computational Costs and Hardware Realities Dileep answers an audience question on computational complexity, clarifying how message passing avoids expensive sampling in probabilistic graphical models before Matt closes the session.0:08–5:55 · Matt pushing back 0/10 The Limits of Current AI and the Old Brain Analogy Dileep George gives an opening presentation illustrating how current AI acts like an old brain retina-reflex system. Because this is a monologue presentation, the host does not speak, resulting in host scores of zero.5:55–13:08 · Matt pushing back 0/10 Towards General AI: Neocortex, Common Sense, and Generative Models Dileep presents neocortex-inspired generative models, explaining common sense through mental simulation examples like hammering nails and Vicarious's captcha-solving capability. As a monologue segment, host scores remain zero.13:08–16:46 · Matt pushing back 1/10 AI Applications in Modern Manufacturing and Industrial Automation Dileep concludes his talk on industrial automation and Matt Turck prompts him to explain the underlying mechanics standardly without getting overly technical. Dileep educates the audience on function approximation versus probabilistic graphical models.16:46–19:11 · Matt pushing back 3/10 Evaluating AI Hype and the Reality of Game Playing Benchmarks Matt Turck cites the post-2012 deep learning hype cycle and academic calls to calm down, pushing Dileep on market reality. Dileep explains why game-playing benchmark enthusiasm was premature.19:11–22:17 · Matt pushing back 1/10 The Frontier of AI Research and Machine Common Sense Matt asks about interesting developments on the AI frontier, leading Dileep to reference DARPA's common sense initiative before transitioning to audience Q&A regarding corporate logic analogies.22:17–26:32 · Matt pushing back 0/10 Audience QA: Generalizing Physics Models Across Games and Environments Matt moderates audience questions while Dileep explains the No Free Lunch theorem and how Goldilocks assumptions enable generalization. Host scores are zero as Matt only acts as an audience moderator.26:32–29:12 · Matt pushing back 0/10 Audience QA: Computational Costs and Hardware Realities Dileep answers an audience question on computational complexity, clarifying how message passing avoids expensive sampling in probabilistic graphical models before Matt closes the session.

speaking balance: gold is Matt, purple is the guest (3 minute bins)

0:00 · Matt 0% · guest 100%0:00 · Matt 0% · guest 100%3:00 · Matt 0% · guest 100%3:00 · Matt 0% · guest 100%6:00 · Matt 0% · guest 100%6:00 · Matt 0% · guest 100%9:00 · Matt 0% · guest 100%9:00 · Matt 0% · guest 100%12:00 · Matt 10.5% · guest 89.5%12:00 · Matt 10.5% · guest 89.5%15:00 · Matt 17% · guest 83%15:00 · Matt 17% · guest 83%18:00 · Matt 5% · guest 95%18:00 · Matt 5% · guest 95%21:00 · Matt 1.2% · guest 98.8%21:00 · Matt 1.2% · guest 98.8%24:00 · Matt 1.9% · guest 98.1%24:00 · Matt 1.9% · guest 98.1%27:00 · Matt 3.8% · guest 96.2%27:00 · Matt 3.8% · guest 96.2%
Sharpest disagreement ▶ 17:50 Dismissing game-playing AI achievements

Dileep forcefully dismisses hype around deep reinforcement learning game benchmarks, asserting that playing games does not solve real-world model-building problems.

Hardest push from Matt ▶ 16:46 Challenging AI market hype vs academic reality

Matt Turck directly challenges the industry hype narrative by contrasting the excitement around deep learning since 2012 with academic sentiment that AI progress should calm down.

Biggest teaching moment ▶ 24:16 Lecture on No Free Lunch theorem

Dileep thoroughly educates the audience on machine learning theory, explaining why general intelligence requires a Goldilocks set of domain assumptions.

Matt holds his own ▶ 16:46 Framing post-2012 hype landscape

Matt demonstrates clear domain insight by accurately placing Dileep's presentation against the historical timeline of post-2012 deep learning hype and academic skepticism.

the scores for every segment, with the reasoning behind each
ChapterTopicMatt as informed peerGuest teachingGuest disagreementMatt pushing backWhy
The Limits of Current AI and the Old Brain Analogy 0510 Dileep George gives an opening presentation illustrating how current AI acts like an old brain retina-reflex system. Because this is a monologue presentation, the host does not speak, resulting in host scores of zero.
Towards General AI: Neocortex, Common Sense, and Generative Models 0620 Dileep presents neocortex-inspired generative models, explaining common sense through mental simulation examples like hammering nails and Vicarious's captcha-solving capability. As a monologue segment, host scores remain zero.
AI Applications in Modern Manufacturing and Industrial Automation 2611 Dileep concludes his talk on industrial automation and Matt Turck prompts him to explain the underlying mechanics standardly without getting overly technical. Dileep educates the audience on function approximation versus probabilistic graphical models.
Evaluating AI Hype and the Reality of Game Playing Benchmarks 5523 Matt Turck cites the post-2012 deep learning hype cycle and academic calls to calm down, pushing Dileep on market reality. Dileep explains why game-playing benchmark enthusiasm was premature.
The Frontier of AI Research and Machine Common Sense 3421 Matt asks about interesting developments on the AI frontier, leading Dileep to reference DARPA's common sense initiative before transitioning to audience Q&A regarding corporate logic analogies.
Audience QA: Generalizing Physics Models Across Games and Environments 0610 Matt moderates audience questions while Dileep explains the No Free Lunch theorem and how Goldilocks assumptions enable generalization. Host scores are zero as Matt only acts as an audience moderator.
Audience QA: Computational Costs and Hardware Realities 0510 Dileep answers an audience question on computational complexity, clarifying how message passing avoids expensive sampling in probabilistic graphical models before Matt closes the session.

Statements from this episode (15)

Assertion Not checkable as stated
Cheap hardware exists in 2018, but general-purpose robotics does not
“Ok, so it's 2018, and we have cheap motors, and sensors, and processors, and hardware et cetera, but we don't have Rosie the Robot.”
Dileep George Dec 11, 2018 ▶ 0:08
Opinion
The delay in creating multipurpose robots is software, not hardware
“And we don't have Rosie the robot not because we haven't, you know, we haven't solved the hardware problem. It's a software problem.”
Dileep George Dec 11, 2018 ▶ 0:52
Insight
Intelligence is the ability to model the world and act upon it
“Intelligence is the ability to model the world and to act purposefully on it.”
Dileep George Dec 11, 2018 ▶ 1:08
Assertion Supported
Deep neural networks are easily fooled by abstract adversarial visual patterns
“In fact even our sophisticated deep neural networks can be fooled very easily by showing creating these weird-looking patterns, and those patterns will get interpreted with very high confidence as, you know, things like starfish, freight car, remote control et…”
Dileep George Dec 11, 2018 ▶ 3:47
Assertion Supported
Vicarious AI broke text-based CAPTCHAs with a generative visual perception model
“So this is something that we published in science in like, you know, last year, almost a year back. It's a generative model for visual perception, so it's generative, so it can imagine things trains with very little data and you know, it can do inference in th…”
Dileep George Dec 11, 2018 ▶ 9:45
Assertion Supported
DeepMind's reinforcement learning fails on minor visual changes while Vicarious succeeds
“So if you use, ah, if you compare, ah, Vicarious, ah, system with, ah, DeepMind system, ah, for example, if you change the brightness of the screen DeepMind system will stop playing, ah, because it will, ah, get confused, ah, and if you offset the paddle we ou…”
Dileep George Dec 11, 2018 ▶ 12:09
Disclosure
Vicarious AI has begun pilot testing its robots in real factories
“In fact, we have just started pilot testing some of our robots in real factories.”
Dileep George Dec 11, 2018 ▶ 13:59
Insight
Generative world models enable AI to answer unexpected, untrained questions
“Building models allow you. You are able to answer questions that you did not think about during training the system.”
Dileep George Dec 11, 2018 ▶ 16:18
Insight
Deep reinforcement learning in games does not translate to real-world AI
“But those excitements Turned, turned out to be premature because it's, yeah, game playing is an easier problem compared to real world problems. Those techniques do not translate to real world problems.”
Dileep George Dec 11, 2018 ▶ 18:23
Assertion Not checkable as stated
AI practitioners are shifting toward models inspired by neuroscience and cognitive science
“The mood is starting to shift in the field especially the practitioners that are close to the problem. They understand that, okay, the current wave of excitement has its limitations, and we need to look more deeply at the problems and import insights from neur…”
Dileep George Dec 11, 2018 ▶ 19:22
Opinion
Corporations are currently more sophisticated in their decision-making than AI
“I think corporations are more sophisticated than today's AI.”
Dileep George Dec 11, 2018 ▶ 22:04
Prediction Not checkable as stated
Embedding assumptions about object interactions enables AI models to generalize better
“Our, what we are doing differently compared to what was attempted previously was that we are putting more assumptions into our model in the sense of that there are objects in the world. There are interactions between objects, et cetera. Those assumptions are f…”
Dileep George Dec 11, 2018 ▶ 23:16
Assertion Open · timeframe Dec 2023
Deep learning systems outperform humans at classifying QR codes
“If I show you QR codes and ask you to classify QR codes, humans will completely fail, whereas deep learning systems will succeed.”
Dileep George Dec 11, 2018 ▶ 25:43
Disclosure
Vicarious AI's models cannot classify QR codes due to built-in domain assumptions
“Our systems are less general in the sense that our system actually will not be able to solve QR codes.”
Dileep George Dec 11, 2018 ▶ 26:05
Assertion Not checkable as stated
Vicarious AI sped up its algorithms 500x for real-time robot operation
“In the last year we sped up the algorithms by about 500 times, and now they are able to run real time on the robots and there is still optimizations to be done.”
Dileep George Dec 11, 2018 ▶ 27:38
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